Torvus Complex/Information

City-Wide Laws and Regulations
These are the laws that BrimCo enforces throughout the entire city, regardless of district/rank.
 * LAW I All server-wide rules are to be followed.
 * This simply means that all server wide rules, including the no-grieving policy, no stealing, being respectful of others' property, etc are enforced here.


 * LAW II Sven Brimstone & Dr. Cow hold supreme authority.
 * While we try to mimic a republic with our government style, Sven Brimstone and Dr. Cow hold the final say on issues in the city, as they are the ones who run and maintain it. Should you break a law, they can fine, evict, or otherwise punish you. Torvus is not a place for bad players.


 * LAW III Above-ground structures are prohibited outside of district walls.
 * This is meant to retain Torvus's symmetrical look from above the ground, and to keep structures from looking cluttered. Any other regulations, including the size of underground structures, is left to the discretion of the district managers (see below).


 * LAW IV Obey the laws of your district.
 * All other laws, including building regulations, taxes, etc, are left to the discretion of the district managers.


 * LAW V Enjoy yourself, and get involved.
 * While this may be a cliche, it is true. If you're going to be miserable, don't come live here. People living in Torvus are often part of BrimCo projects, and are encouraged to help each other build, expand and prosper. If you're the type who builds a house and then abandons it or does nothing, then please go elsewhere. We have limited space, and we want to keep the environment open and happy.

Districts and Government
Torvus's government is based on a "federal" and "district" government system.

Federal
Torvus as a whole is governed by the CEO of BrimCo, Sven Brimstone, as well as DrCow, BrimCo's vice president. They control general laws that affect the entire complex, as well as government facilities (such as the primary market, hotels, subway, town squares, etc). BrimCo will provide all people living in Torvus, including those in the hotel, with a minimum of the following on their arrival: Any materials beyond this can be requested and, if it is convenient, will be given. After these materials have been expended, BrimCo is only required to supply food in the form of melons. However, this should not be a problem, as the complex is full of opportunities to acquire materials.
 * Full set of stone tools, (excluding hoes, which are made of wood).
 * 8 Logs
 * 16 Coal/Charcoal chunks
 * 16 1mx1m Cobblestone blocks.
 * Access to a melon farm (every district has a large farm, every hotel room has at least 3 melon stalks).

Hotel
The Torvus Hotel (or Torvus Inn) hosts small, cheap rooms to accommodate temporary residents or new players on the server. Each room features everything mentioned above, including a melon farm, 3 furnaces, 3 chests' worth of locked storage and a crafting table. People living in the hotels are encouraged to help out in districts, such as by harvesting crops or digging, and are also encouraged to mine in the hotel's public mine.

District
Torvus's individual districts are each governed by a different player on the server. They often don't have much of a connection to BrimCo, and are fully in charge of regulating and governing their district however they please, so long as the federal government doesn't tell them otherwise. For more information on each district, see the list below. Click on the link to view the district's page. If you wish to govern a district, and one is available, PM [LOA] SonofBrim '''on Facepunch. A district is the largest land option available at the Torvus Complex'''
 * District 1 - Torvus Complex: The Dominion
 * District 2 - Available
 * District 3 - Torvus Complex: Suichi Jo
 * District 4 - Un-named, owned by Magravn
 * District Template

The Arena
Torvus houses what is currently the server's largest arena (as of 6/28/12), containing an advanced "grieved town" layout, healing rooms, fight-types, beds, and uneditable protection to prevent people from bailing, and a control room, as well as a host of other features currently found nowhere else.