Karkand

= Town Info =

Karkand is a medium sized city located within a 302,848 cubic meter pyramid in a desert 2.5 kilometre to the Northeast of Spawn.

The Karkand Pyramid is located in a desert at the intersection of 3 biomes (forest, mountain and plains). It is the first settlement in the area, built off of "Overdone Incorporated," the old headquarters for server wide corporation "Sven Brimstone Foundation," commonly referred to as Brimcorp or Brimtech.

The Pyramid itself is made of sandstone, with grid lighting both outside and inside with slats in the ceiling to allow for light changes between night and day. Karkand, within the pyramid, is divided into 4 districts. The are the Capital, Agriculture District, Mining District, and City District. Each district is designed to cater to a different type of player, and produce a certain export such as wheat and ores.

Lots range in many aspects, in that districts such as Agriculture and Mining only have housing for a few people (up to 4 at a time, not including private workers). The city district, on the other hand, contains 4 "expensive" skyscraper type buildings and 4 apartments for cheaper living, as well as a mall (not all of which are finished at this point in time).

When it comes to protection of mobs, Karkand's lighting is specially engineered to provide the most natural and dynamic lighting (changing based on time of day) while still preventing monster spawns. This system, while very effective, is by no means perfect, and monsters do spawn on rare occasions. The outside of the Pyramid, while lit, is not yet completely fortified.

Mining
Karkand is built on top of very large, previously untouched abandoned mines, caves, and upwards of 4 nearby ravines. Mining is usually done by residents of the mining district, although anyone may mine with the permission of Squid's Eye, the Baron of Mining.

Districts
The Capital is the home of Karkand's founders and most important figures, such as Sven Brimstone, Dr. Cow, FuturizeHandgun and juliustoth. It features a garden, libraries, and many other rooms including city-wide storage for up to ~1,000,000 items, along with the Brimstone Treasury. The Agriculture District is a district consisting of pleasant wood, cobble and stone homes with small farms above ground, and a series of large underground farms extending deep underground. The people who live here are own their land for as long as they actively play on it, and can hire and even choose to house workers for their farms. They produce the food for Karkand as a city, and pay their taxes in wheat, melon or pumpkin. The Mining District is a district consisting of tall, dark stone houses. The district itself rests an on a lower elevation, and connects to the multitudes of mines beneath Karkand. Housing rules are similar to that in the Agriculture district, with workers and basements allowed and taxes payed in ore. Squid's Eye is the Baron of Mining, and is in essence the district's "Mayor" The City District is a district consisting of tall sandstone houses and smoothstone apartment complexes that will expand underground, as well as a future mall. Housing is more strict in this district, with pre-built (but cheaper) homes. People in this district have a multitude of job opportunities, listed later in the document. Most trading is done in this district.
 * The Capital
 * The Agriculture District
 * The Mining District
 * The City District

Travel
Karkand can be reached through the server's subway system, as it has a subway branching off Klippan.



History
Karkand began as a project to keep the Sven Brimstone foundation busy upon the completion and new found success in their trade post at spawn. The it was originally planned to be 256 meters square, and 128 meters high (if possible, which it wouldn't have been). The first block was placed in late September 2011 by Sven Brimstone as he marked on the corners of the pyramid (which were later found to be horribly inaccurate by DrCow). The Pyramid (it had no name at the time) was then build over the period of just under one month, one quarter at a time.

This Pyramid was by no means a small job; it's location is in the midst of an Enderman and Creeper patch, it is built on top of a massive cave and mineshaft system, and the desert was found to be host to a number of bodies of water under the sand, which on occasion would cave in. On top of all that, the pyramid would require around 10,816 blocks of sandstone to build, or 43,264 blocks of sand.

Nevertheless, Karkand opened to the public on October 20, 2011, and has so far been met with success.

Future Plans

 * Finish all of the lots in the city district.
 * Add a hotel and mall to the city district.
 * Employ more people, increase food stocks and re-open and expand the Brimstone Trade Post as an organization based in Karkand.

=Jobs= This is a list of jobs currently available to people living in Karkand's City District.

If you actively own land in Karkand, you are probably living in either the mining or agriculture district. There is a very limited number of these positions, and people who have them get to build their own houses, have fields, mines, etc., and can build smaller lots on their land (usually underground). These people pay taxes to keep their land (for example, someone working in the agriculture district will pay something like 3-9 stacks of wheat a week, depending on their farm sizes). These resources are then used for tradeposts and to guarantee food/tools for city residents.
 * Land Owner

This job involves being a store owner in the mall (to be added in the near future). Taxes will be decided on a per-person basis.
 * Merchant

Simply put, you get a home in the pyramid and supplies to go out and hunt/gather unfarmable or difficult to farm materials, such as meats and pumpkins. Taxes will be a small portion of whatever you collect, in return you get a home, supplies, and food.
 * Hunter/Gatherer

You may work in quarries, or assist in large scale building projects. Taxes are paid in work such as construction, or in quantities of raw materials such as cobble, sand, dirt, and wood.
 * Karkand Worker

You work for someone else who hires you within Karkand in the mining or agriculture district. Taxes and housing are up to whoever owns the land, although this is likely the easiest position.
 * Private Worker