Torvus Complex

For more information on the actual workings of Torvus, as well as the town's laws, check out the Rules and Info page.

History
Construction on the project began in early April, 2012, with Sven Brimstone claiming a small mushroom island a short distance off the northern coast of the spawn continent. Over the next month, BrimCo worked to gather materials and people to work on the project, and on may 12th official construction began. BrimCo's lead architect, DrCow, as well as CEO and manager of BrimCo Sven Brimstone began work on Torvus's now iconic tower, extending it into the sky and under the ground. Over the next month, the project was expanded, moving underwater to form the largest underwater settlement since Crampture. More recently, Torvus saw the addition of a large PVP arena. On August 2nd, 2012, Torvus was officially "finished" despite already having over 10 residents, and being populated in one form or another for over a month.

Mining
The Torvus Complex was built with mining in mind, with a large cave system and 3 separate ravines in close proximity. Each district and hotel facility has its own mine entrance, which leads to either a cave system or ravine. Mining is encouraged, and more specific rules and regulations are different on a district-by-district basis. Each hotel wing has its own public mine.

Travel
Torvus can be reached by one of 4 methods:
 * Torvus is connected to the Nether Highway, with a road leading to it to the left of the spawn nether portal. ~0.12km distance, greater danger
 * Torvus is connected to spawn via an overworld road path as well, which can be found by following signs located at spawn. ~1km distance
 * Torvus is connected to the server's overworld rail system. Enter any subway station that is connected to the system and hold a gravel block to be taken to Torvus.
 * Torvus houses a 360 degree dock located around its tower. From here, you can reach the rest of the complex. ~0.25km from shore (0.5 km straight-line from spawn)